![]() the harder of the two levels offered, I did start to regret my decision quite quickly into TEW, but in the end I managed to break free of the deranged lunatic and finish the chapter, only for things too get much more difficult and much more insane.Īfter this sympathetic introduction it’s all about you getting to the truth of the hospital murders, which sees you trailing through a city plagued with zombie-like beings known as The Haunted. Having put the difficulty on Survival, i.e. ![]() This harsh truth set in pretty soon after I first started getting involved in the gameplay, with the previously mentioned masked man cutting my head off around four, maybe five times within mere minutes of me taking part. It was something that I got used to after a while and soon enough it didn’t bother me too much, as did the black bars.įrom the very beginning I additionally learned that TEW wasn’t going to be easy but instead very hard. At first, I found that the camera angle didn’t help in near-death situations, but actually hindered, only adding to my sense of fear and further panic. I’ve played RE4 and I’ve played other games that use this method of camera view, such as Batman: Arkham Asylum and Dead Space, but never has a camera seemed as claustrophobic as TEW’s did to me. Over the left hand shoulder RE4 style, the camera seems to stick to Sebastian like glue, making it hard for you to really see what’s going on at the left hand side of you, unless you turn the camera with the right analogue stick. The former of the two I found annoying because it meant that my game screen was smaller, while the latter was just very hard to get used too. I tried shouting, but apparently video game characters can’t hear you through the TV.ĭuring this introductory chapter, I quickly discovered two things about TEW that initially really ground my gears: the black bars at either end of the screen and the camera angle. The killer then looks at the camera, disappears before appearing behind Seb and knocking him out cold. After joining colleagues Julie and Joseph to investigate a gruesome murder at Beacon Mental Hospital, Seb steps into the blood bath’s security room, only too see live camera footage of a white-hooded man with Usain Bolt like speed, killing officers in one of the hospital’s halls. Set in the fictional Krimson City, players take on the role of Sebastian “Seb” Castellanos, a police officer who, as my friend pointed out, looks a little like a previous Doctor Who. The Evil Within’s a mental roller coaster of a title and it’s one I enjoyed and loathed at the same time. Directed by Resident Evil creator Shinji Mikami, The Evil Within has some features reminiscent of Mikami’s fourth installment of the RE franchise, while being different enough not be considered a carbon copy of the seminal game. When playing the game of this review’s namesake, The Evil Within, rage quitting certainly helped me to keep a grasp on my mental health, something that I felt was often being testing during my play-through of the psychological horror. Rage quitting isn’t big and it’s not clever, but sometimes it’s necessary for your sanity.
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